Town: Xr-94c Qidti Birěkhka

Xr-94c Qidti Birěkhka

Xr-94c Qidti Birěkhka
Example Constructi architecture.
StateFederation of Alveria
ProvenceUh-25vdebaq District
Sub ProvenceMijlijenasahejia Zone
RegionKibohê-lithëlê Moorland
Founded976
Community LeaderAdministrator Wes Shonhê
Area6 km2 (2 mi2)
Average Yearly Temp20°C (68°F)
Average Elevation2666 m (8746 ft)
Average Yearly Precipitation226 cm/y (88 in/y)
Population1457
Population Density242 people per km2 (728 people per mi2)
Town AuraEnchantment
Naming
Native nameXr-94c Qidti Birěkhka
Pronunciation/ˈwə̝sra/ /ˈqidti/
Direct Translation[angry; mad] [nursery]
Translation[Not Yet Translated]

Xr-94c Qidti Birěkhka (/ˈwə̝sra/ /ˈqidti/ [angry; mad] [nursery]) is a subtropical Town located in Mijlijenasahejia Zone, Uh-25vdebaq District, within the Federation of Alveria.

The name Xr-94c Qidti Birěkhka is derived from the Constructi language, as Xr-94c Qidti Birěkhka was founded by Yj-45y 'C.H.E.E.S.E.' Treshe, who was culturaly Constructi.

Climate

Xr-94c Qidti Birěkhka has a yearly average temperature of 20°C (68°F), with its average temperature during the summer being a warm 29°C (84°F) and its average temperature during the winter being a cool 12°C (53°F). Xr-94c Qidti Birěkhka receives an average of 226 cm/y (88 in/y) of precipitation, most of which comes in the form of rain during the summer. Xr-94c Qidti Birěkhka covers an area of nearly 6 km2 (2 mi2), and an average elevation of 2666 m (8746 ft) above sea level.

Overview

Xr-94c Qidti Birěkhka was founded durring the late 11th century, by Yj-45y 'C.H.E.E.S.E.' Treshe. The establishment of Xr-94c Qidti Birěkhka suffered from many setbacks, delays, and obsticles, most notably a group of Xr-94c Qidti Birěkhka which required millitary assistance exterminate before the community could finish being built.

Xr-94c Qidti Birěkhka was built using the conventions of Constructi durring the late 11th century. Naturaly, all settlmentss have their own look to them, and Xr-94c Qidti Birěkhka is no diffrent. The town's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

Xr-94c Qidti Birěkhka is buildings are arranged arround a network of spacious cobblestone streets which form a diagonal shaped grid, where each square verries in size given the proximity of the paralell streets forming each section. The ocasional smaller square has been used to construct a park, plaza, and other communal structures. The town is the proud owner of a thick set of fortified walls fashioned from querried stone blocks. While not up to snuff for a fort or castle wall, the town's walls are naturaly much larger than those of forts or castles. Therefore, the construction such a wall is most expencive. Xr-94c Qidti Birěkhka's buget focused wall would serve its community well in battle in spite of looking unimpressive compared to castles and fortresses. Xr-94c Qidti Birěkhka's top tier civilian fortifications are in an unremarkable state. To some, this is the ideal sate for defences to be in. In need of absoutly nothing, and ready to serve the town as needed.

A look around Xr-94c Qidti Birěkhka gives you a feeling of distrust and paranoia. Also greed. The locals seem to be very much into scholastic pursuits, based on the hushed, murmured conversations you hear at least. Everyone in Xr-94c Qidti Birěkhka acts like they have discovered something wondrous, and are worried they will endure some horrible fate so another can take what they’ve discovered for themselves.

Civic Infrastructure

Xr-94c Qidti Birěkhka has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Xr-94c Qidti Birěkhka. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Xr-94c Qidti Birěkhka's parks.

Xr-94c Qidti Birěkhka has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Xr-94c Qidti Birěkhka.

Xr-94c Qidti Birěkhka has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Xr-94c Qidti Birěkhka has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Xr-94c Qidti Birěkhka has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Xr-94c Qidti Birěkhka's public wards, blessings, and other arcane systems.

Xr-94c Qidti Birěkhka possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.

Xr-94c Qidti Birěkhka has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Xr-94c Qidti Birěkhka's natural decorations nor waterways.

Xr-94c Qidti Birěkhka has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Xr-94c Qidti Birěkhka has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Xr-94c Qidti Birěkhka's mayor's house was built using a different architectural style from the rest of the town. The style used is admittedly strange and non-linear style rooted in defiance of symmetrical shapes. It championed the creation of buildings with a unique visual appearance. the structural norms of classic buildings and deforms or moves away from elementary architectural principles. By including non-linear designs processed into its buildings and favoring fragmentation, this style expressed a form of controlled chaos. Its buildings appear out-of-the-ordinary, draw the eye in immediately and sometimes create a feeling of strangeness. These distorted shapes and structure are not reserved to the building’s outer facade, they destabilize interior elements too, favoring minimalism and play on people’s perceptions by injecting a futuristic touch.

In Xr-94c Qidti Birěkhka during thunderstorms, with each flash of lightning, everyone sees different monsters from the corner of their eyes.

The Vodyanoi near Xr-94c Qidti Birěkhka are known to be more aggressive than normal.

Xr-94c Qidti Birěkhka's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves embarking on a group pilgrimage to channel Invocation energies of tier 3 via throat singing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 3
  • Farmers: 4
  • Farm Laborer: 8
  • Hunters: 4
  • Milk Maids: 3
  • Ranchers: 1
  • Ranch Hands: 4
  • Shepherds: 3
    • Farmland: 5886 m2
    • Cattle and Similar Creatures: 364
    • Poultry: 4371
    • Swine: 291
    • Sheep: 14
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 145

Craftsmen

  • Arms and Toolmakers: 3
  • Blacksmiths: 3
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 3
  • Candlemakers: 5
  • Carpenters: 4
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 3
  • Farrier: 8
  • Glassworkers: 4
  • Gunsmiths: 3
  • Harness-Makers: 1
  • Hatters: 2
  • Hosiery Workers: 1
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 2
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 2
  • Plasterers: 1
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 3
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 5
  • Tailors: 10
  • Tanners: 1
  • Upholsterers: 2
  • Watchmakers: 1
  • Weavers: 4
  • Whitesmiths: 1

Merchants

  • Adventuring Goods Retellers: 1
  • Beer-Sellers: 1
  • Booksellers: 2
  • Butchers: 3
  • Chandlers: 3
  • Chicken Butchers: 4
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 3
  • Potion Sellers: 2
  • Resellers: 5
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 8
  • Barbers: 6
  • Coachmen: 2
  • Cooks: 5
  • Doctors: 3
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 5
  • Healers: 3
  • Housekeepers: 4
  • Housemaids: 7
  • House Stewards: 4
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 4
  • Nursery Maids: 2
  • Pastrycooks: 5
  • Restaurateur: 5
  • Tavern Keepers: 5

Specialized Laborer

  • Ashworkers: 2
  • Bleachers: 1
  • Coal Heavers: 3
  • In-Town Couriers: 3
  • Long Haul Couriers: 3
  • Dockyard Workers: 2
  • Hay Merchants: 1
  • Leech Collectors: 3
  • Millers: 3
  • Miners: 3
  • Oilmen and Polishers: 2
  • Postmen: 3
  • Pure Finder: 1
  • Skinners: 4
  • Tosher: 2
  • Warehousemen: 5
  • Watercarriers: 3
  • Watermen, Bargemen, etc.: 4

Skilled Laborers

  • Accountants: 1
  • Alchemist: 2
  • Clerk: 2
  • Dentists: 1
  • Educators: 4
  • Engineers: 2
  • Gardeners: 1
  • Mages: 1
  • Plumbers: 1
  • Pharmacist: 1
  • Scientists: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 3
  • Civic Iudex: 1
  • Exorcist: 3
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 20
  • Monks, Monastic: 4
  • Monks, Civic: 4
  • Historian, Oral: 3
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 3
  • Priests: 5
  • Rangers: 1
  • Rat Catchers: 2
  • Scholars: 2
  • Spiritualist: 2
  • Storytellers: 6
  • Military Officers: 5

Cottage Industries

  • Brewers: 4
  • Comfort Services: 4
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 4
  • Needleworkers: 5
  • Potters: 2
  • Preserve Makers: 4
  • Quilters: 2
  • Seamsters: 8
  • Spinners: 4
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 2
  • Dancers: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 4
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 6
  • Writers: 4

Produce Industries

  • Butter Churners: 5
  • Canners: 4
  • Cheesmakers: 5
  • Millers: 3
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 3

469 of Xr-94c Qidti Birěkhka's population work within a Foundational Occupation.

872 of Xr-94c Qidti Birěkhka's population do not work in a formal occupation, but do contribute to the local economy. 116 (8%) are noncontributers.

Points of Interest

POI

History

A local has came up with a wonderful new idea (31561 % 6)+1 months ago; it may be a magical innovation, a new industrial process, a new agricultural product, a new use for what was thought to be ancient garbage, or some other very useful, profitable idea. Everyone around them is fighting for the chance to exploit this clever new plan.

The the a set of greaves of Transmutation, an a set of greaves imbued with great amounts of Transmutation energies was created in Xg-70k Qagdu Birěkhka by in time immemorial, reportedly some time during the late 2nd century.

History